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Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
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Unleashed pt. 45

Some words from u/eruwenn and I. Enjoy?
First / Prev / Next


  Chae’Sol stood at the centre of a large command deck, meticulously peeling the protective film from his new captain’s chair. The sensation of the slow but steady yielding of the film, the sweeping line following the contours of the seat in flowing curves; it was incredibly satisfying. Finally, with one last gentle pull, the last of his chair was uncovered and he stood back to admire his throne. Aside from the freshness of the seating itself, there were shiny new holo displays, touch sensors, and comms relays that were within easy reach of his seated fingertips. This ship would be the jewel in any fleet, a prototype Dreadnought made by the infamous Bardul of Shi’an. The Gowe Military faction had run into financial problems, and it had been left unpaid and unclaimed. What sorcery Kadir had used to find it, and purchase it, he did not know.
His comms unit beeped and Danyd’s voice came through. “Chae’S-” -He grumbled incoherently- “Captain, we’re ready to get underway.”
The Niham turned and sat back on his pristine chair, swinging his long legs over the armrest. “That was quick, Chief Engineer Ef’Yto
Danyd grunted at the use of his title. “Aye, these Awakened are efficient bastards.” The Satryn looked around at the enormous engineering bay. The entirety of the Porkchop Express could comfortably sit inside, and two of them could likely squeeze in. “Plus, this thing has never been used; feels weird not having anything to work on. It’s state of the art, and I’m having to read the manuals on half the new systems.”
Chae’Sol laughed, looking around at the Awakened as they were preparing their workstations. “Yeah, this command deck is a little intimidating. Even the Niham Armada didn’t have ships like this. There are fifteen weapons stations here, what in Tulseria’s name were the Gowe planning to do with this thing?”
“No idea.” The chief engineer walked to the large seat in front of his new work terminal, and hopped up onto it. The protective covering squeaked. “This thing has more firepower than half their fleet, it must have been something big. We’re lucky Kadir found out about the graveyard of unclaimed ships from one of his contacts.”
The newly-minted captain swung his legs down and sat up, straightening his black uniform and white collar. “That’s another thing: how does he have so many contacts? I was in the Tulseria-damned military, and I had no idea they would sell us fighters and weapons.”
“I know the feeling.” Danyd watched a junior engineer – Lily, an Awakened who wore a headband in her silver hair that sported long Kittran ears on it – begin running diagnostics on the Hoban Field Generator. “I'm aware he got the automated weapons for the system port from my people, somehow. As for how he accomplishes all he does, I think his time working with that fancy Anatidae councillor opened more than a couple of doors for him.”
Chae’Sol stood, running his fingers through his perfect hair. “Doors, windows, rear entrances and damned secret portals, all leading to a dark realm of shady deals and supplies. We have an Imperium Capital Ship for Tulseria’s sake! Nobody knows where he got it, or where he’s now hidden it.” He looked at his holo display, noting the specks springing blinking into existence as the other ships of Federation origin came to life. “Let’s just be glad he’s on our side.”
The chief engineer tugged at the green collar to his uniform. “Our side used to be a damn sight smaller.” Lily had finished her diagnostic tests and sent the results to his console. Her report included an adjustment that would create a potential three percent increase in crystal efficiency, and a small drawing of a smiling leokit with a crim-bar. He groaned, then reported back with, “We’re ready to go when you are.”
The Niham strode confidently across the command deck, stopping to stand in front of the huge vid screen at the front of the room. All around him were his crew, made up mostly from the Ashi, Awakened, and Kasurians. “Let’s get this show started.”
Jaym sat with a bowl of Tony the leokas cereal in front of her. It wasn't just a catchy advertising slogan - it really was great. She and Elizabeth had worked together so much in the engineering section of the Porkchop Express that they had become close, often spending their free time together. Indeed, Elizabeth currently sat opposite her, carefully rebuilding a power coupling and occasionally tapping at her datapad. Shortly after the results of her most recent tap played out, Elizabeth paused her work on the power coupling. Without speaking, she held up her datapad so that Jaym could see.
On the screen was Tony and his mate Jolie, and Skeena’s voice could be heard excitedly talking about collecting urine samples from the female. Jaym screwed up her face at first until Skeena announced the pregnancy test was positive. Tony was going to be a father! She couldn't contain her joy and screamed loudly, grabbing the screen and running all the way to the bridge to show the others.
Ranjaz was stretched out across the captain’s chair as Jaym burst in, and didn’t open his eyes until she began shaking his leg. Even then he didn’t pay much attention. “I told you not to let Elizabeth play with any more systems till after the mission.”
She blushed slightly, as their last improvement had inverted their water treatment system and blown six power couplings. "It's not that!" she said, holding up the datapad and starting the video. "Look!"
At the first syllable of Skeena's voice, Ranjaz sat bolt upright. The video held his full attention, and when Tony's impending fatherhood was announced the Kittran's whoops of delight could be heard all through the Porkchop Express. He reached underneath his seat and retrieved a small, fluffy bed, then picked up Aiov. Ranjaz led his unusual dance partner in a quick spin of joy before replaying the GalacTube video for her. “You’re going to be an Aunty!”
Eruwenn leaned back in the large seat that had once been Embar’s. “I didn’t think they were related?”
The Kittran nodded. “Aiov is Tony’s sister. Aaron adopted them both, and that’s how human families work. They just keep adding members, like a Dular adding shells to its burrow. Family is family.”
Cygna pressed a few buttons on her Navigator terminal, moving the video to the main screen as well as starting it over. “I still can’t believe you keep one of these under your seat. I mean, it’s a leokas!”
Ranjaz held Aiov up and they briefly rubbed noses. “Just a little one!”
The Anatidae laughed. “I can see living with the human has had quite a profound effect on you.”
With one of his trademark grins he held Aiov out towards Eruwenn. “Wanna nose rub?”
"Ah," the councillor said, shrinking back from the offer, "despite her size she is still a predator, and I am not quite ready for such a close encounter.”
From the pilot seat Ripley stood, taking Aiov from Ranjaz. “She is not a toy.” She briefly snuggled the tiny leokit to her chest, then passed her to Jaym. “Take her for food and exercise; she must grow up strong.”
Jaym also cuddled the wriggling Aiov close, and not just because the little leokit was adorable. Aiov had tripled in size, and was becoming a bit of a handful. “Thor was preparing her food; I’ll take her down to him.”
Once the junior engineer had left, and Ripley returned to the pilot seat, Ranjaz began tapping on the console in front of him. “Looks like we’ll be free to take the shuttle down to the surface with the next group.”
Cygna drummed her fingers on the arms of her chair. “I didn’t realise it would be so busy.”
Ranjaz shrugged. “There was a quake on the fourth planet, so mining colonies are shut down while the nerds poke around. Along with that, we got three big freighters waiting for resupply. That’s a lot of bored folks looking to kill time.” Ripley grunted, prompting a chuckle from the Kittran. “You don’t approve of their choice of leisure activity?”
After their few cycles together Eruwenn was already learning a lot about her shipmates. Ripley, for instance, wasn’t one for talking. She decided to interject before the Captain irritated her too much, as they would need her focus soon enough. “Gambling and pleasure palaces are not to everyone's taste, of course, but these sorts of things are covered under local governance.”
Without skipping a beat Ranjaz replied, “I know that’s the official line, but you sure as shit have tax codes for all of it. If you want to look down on folks, don’t pretend you aren’t profiting from it.”
Cygna, ever defensive of her mentor, jumped in. “That’s a bold statement for someone who never paid a credit in tax until it was automatically deducted from his Galactic Federation pay.”
Ranjaz laughed, then continued, keeping his voice care-free. “Taxed on what? I never owned anything.”
Eruwenn could see the trap her junior was walking into but decided to let this be a learning experience. The Kittran was wily, and the Anatidae found him entertaining. Cygna, as she had predicted, scoffed at his claims. “I’ve read your file. When you were arrested you had a ship, five shuttles and thousands in valuable goods confiscated.”
“Exactly!” His eyes lit up as he cornered her. “It was confiscated because it was stolen, so I didn’t own it. Imagine a world where you can keep stolen goods if you pay tax on them. Even I think that’s crazy.”
The Fae’Dan paused, and the anger evaporated from her voice as she realized what he had said, replaced by a slightly impressed tone of surprise. “Well, maybe, but… Really? You stole all of it?”
Ranjaz shrugged. “Or won it. I’m pretty good at Dalcho.”
Cygna perked up. “I play Dalcho myself, we shou-”
“No,” Eruwenn interrupted. Some lessons were too expensive. “Do not play Dalcho with someone who can get free priority entry permits to a casino.”
The former operative shook her head. “I’m a great player, you’ve seen me in the council chambers. I took that Ley’Rulian trader for five hundred credits.”
The Anatidae smiled kindly. “And he had five shuttles when he was arrested.”
Cygna slowly turned from Eruwenn to Ranjaz, noticing his grin and the sparkle in his eye. It was most definitely the smile of a predator. He gave a little chuckle. “Don’t worry, it’s been a long time since I played. No gambling on Galactic Federation ships, you know.” He laughed again. “Oh wait, you read my file.”
The Fae’Dan nodded. “Perhaps we should focus on the mission.” She gave a slight bow to Eruwenn before returning her attention to her console.
Ranjaz looked at Eruwenn and stuck out his tongue. “Don’t ruin my fun!”
The Ambassador smiled. “I don’t play Dalcho, but there is a human game called chess I quite enjoy. Perhaps we could play sometime?”
The Kittran gave a nod. Keeping his voice neutral, he replied. “I don’t know that one, but there’s another human game we could try. Poker?”
"We have permission to dock at the holding ring and send down a shuttle," Ripley abruptly called out. "Let’s get this whatever it is and make the rendez-vous.”
Both of Ranjaz’s fangs showed as he grinned. “If we’re going to pull a job on Chisola Prime, first you’re going to need to look the part!”
Aaron walked down the corridor of the Hive ship, the strange spiderlike creature trailing behind him as he followed one of the corpse vines as it receded deeper into the ship. He turned and watched the creature, which shrank back from him and crouched low to the ground. “I’m sorry I kicked you. You simply startled me; you don’t have to hide.”
The lighting never changed in the endless corridors of the ship, and only the most uninteresting of doors deigned open for him. At this point, he had lost track of time completely. Through perseverance he’d made several important discoveries. The bulbous shapes in the flower vase room were seats; he was fairly certain of that after finding another room with bodies sitting in them. The vines that came for them were the ones he was now following, and by now he must have seen hundreds of dead Hive.
The second discovery was that the Hive came in a variety of shapes and sizes. There were two main ones, as far as he could tell, and the first were the four legged kind that had so kindly thrown him in the rejuvenating jelly bean. The second was bipedal, and looked a hell of a lot meaner. While the ones he deemed workers looked somewhat like ants to him, in shades of reds and browns, the second type looked much more commanding. Their carapace had thicker layers of armour in green, gold and red, and was spiked at the shoulders and joints. Even their legs had spines and to top the look off their heads were much more angular. Whether they were soldiers, commanders, or something else, he didn’t know. Through observation of the corpses he had discovered the most confusing feature yet: a strange section in the centre of their abdomen that was filled with what seemed to be a grey fluid.
Ahead of him, not skittering away like the rest, was an aphid that no longer emitted a pale green glow. Something whooshed overhead towards the slow and sluggish aphid, and Aaron instinctively threw himself to the ground before he realized what it was. "That's how you get kicked!” He stood up, brushing himself off. “Fuck, that scares the ever-loving shit out of me every fucking time.”
The huge creature looked up at him and whined as it munched on the sick aphid. He was probably imagining the apology in its eyes, but Aaron still shook his head. “I know, I know. It’s your job. They clean the floors, you keep their population healthy. Just stop leaping over me like that, fuck. I’m going to have a heart attack.” It whined and backed away from his angry words, and he tried to keep his voice to calmer tones. “Don’t be like that. I’ve told you enough times.”
When he looked down the corridor again, the retreating corpse vines had disappeared around a corner. Aaron began to jog after them, and after he'd put some distance in he heard the pattering footsteps of his terrifying shadow. He tried to pay it no mind. Once the vines were back in sight he slowed and followed behind them, singing his direction song quietly to himself. “Left, right, straight. Left, left, right. Straight, straight, left, left. Right, right, straight, right, right.”
The ship was massive and, other than some areas smelling funkier than others, there was no variation in lighting, decoration or layout. The song was his map back to the rejuvenation pod, which was his only safe source of hydration. His companion padded along behind him, a friendly nightmare to accompany him on his seemingly endless journey. “We really need to give you a name.” He wished he had his phone with him so he could channel all his nervous energy into making a video. “The audience demands a name. Plus, I won’t be able to sell merch without one.” He turned and looked at the creature. “I’ll probably have to create space-halloween first, or maybe I’ll get lucky and find that you’re cute to some species.”
Aaron returned to following the corpse vine, waving a hand high as he spoke, gesticulating to the heavens. “The name is what matters: a good name makes all the difference.” He began seriously pondering the naming matter. “Aragog, Shelob; you know, lean into your size for a characterization. But then again, that's not really going to make people like you.” He looked back over his shoulder as the unnamed beast trotted happily behind him. He assumed happy, at least. It now tended to make an odd gurgling noise after eating, and it roamed closer to him than before. “You know, I never got to name Sassie – she’s my dog. I told you about her yesterday, or the day before.” He really was losing track of the days he’d been here. “I got her from a rescue. She was skinny, and so damn angry, with scars on her legs and under her fur. I had to have special visits before I could keep her. Prove I was worthy.”
Talking helped take his mind from the gnawing emptiness in his stomach. Hydration and nutrients osmotically obtained from some weird pod were nowhere near as satisfying as a burger and a cold beer. “Her first visit, she had a rubber ball. It was her only possession, and she loved it.” There was a touch of pride in his voice. “Took me an hour before she gave it up to play. The lady from the rescue centre said I was the first.” He choked up, blinking back tears. “Anyway, couple more visits and she got to stay. Crazy dog was such a handful. She once tried to climb a tree to chase a squirrel. Got her legs over the first branch and just dangled, kicking her back legs.” He began chuckling to himself. “She once tried to jump through a car window; some guy was parked at the lights as we walked past.”
He was just chatting now, lost in his memories as he walked. “You know the type, loud radio, windows rolled down on a sunny day, annoying the shit out of everyone in the town. He tossed some litter out of his window and she just launched herself at him. Scared the life out of me at the time - funny as fuck now, of course.” He laughed again. “Then there were the swans. Man, were they not ready. She loved to swim – I told you that before – swimming and splashing was her favourite release. Well, that and chasing rabbits which is, kinda, how I ended up here. Anyway, she would just swim up and down, right past the ducks and stuff, somehow never interested in them. Then one summer these swans came along...” He paused, realising his new friend didn’t know what a duck or a swan was, or even summer, probably. Before attempting to explain, he realised they also didn’t understand english, so it really didn’t matter. “Anyway, swans being belligerent bastards, I called her out of the water straight away. Those mean white fuckers chased her all the way to shore.”
He turned around, now grinning broadly. “But, once her feet hit the ground in the shallow water and she was able to stand, did those sons of bitches turn and swim away as fast as they could.” He paused, trying to remember his original point. He really was very hungry. “Oh yeah, so trying to stop her fighting everything that moved meant I didn’t have time to teach her a new name. Figured it would be confusing to her. Sassie she was, and so Sassie she stayed.”
There was a tightening in his chest as he thought of her missing him. “Took a lot of years and a lot of time for her to get where she is now. I know Alexa will take care of her, but still, it’s my job, and I need to get back to doing it. She won’t understand…” He choked up completely, taking a moment to compose himself before clearing his throat and returning his monologue to its original course. “Anyway, names. Names matter.”
“Maybe you’re a girl monster. Charlotte?” He shook his head. That name just didn’t seem fitting. “We could call you Peter Parker? Although, you’re more of a man-sized spider than a spiderman... Parker Peter? Then again, big, scary spiders say one thing to me. Australia. You like to jump, we could call you Roo? Or, how about Ozzy? Or Bruce? Hmm, that’s a sharks name though… can you swim?”
His train of thought derailed suddenly as he saw an open door ahead of them through which the vines were receding. The pair of them continued walking behind the vine until it disappeared into the doorway and Aaron ran forward, pulling something from his pocket. He’d been saving the foil wrapping from the ration bricks, folding them together to form a wedge. He jammed his makeshift door stop under the bottom corner of the door as it began to slide shut. It ground to a halt. “Boom! Told you it would work.”
He stood and finally looked into the vastness beyond. Through the doors was, somehow, a rolling meadow, complete with trees, giant mushrooms and plants he had no name for. Vines were also everywhere, receding further across the great wilderness. “What the hell? I thought I was on a spaceship? Am I underground?”
Staring intently at the sky, he stepped onto the deep moss beyond the door. He looked at the wall around the interior and saw it was rock, and more plant life clung to every crack and crevice. As he walked slowly forward his eyes followed the vine as it headed for a large, colourful, monolith. He approached and saw that its shape was similar to the vase flowers. He watched as the corpse vines deposited their cargo on top of the monolith. Not on, he corrected himself;they were dropping inside.
He looked back to the door, nervous that it might close and lock him in. A large black shadow lurked just beyond the door, and he was torn. Should he explore this 'outside' world, or retreat to the place where he at least had the rejuvenation pods? He looked up at the sky, basking in the warm and invigorating embrace of the sunlight. He blinked at the brightness, being cautious to not look at the sun directly, and something else suddenly caught his eye. It was, incredibly, a door. A door that floated in the sky.
The thing about human eyes is that they might be easily fooled, but a shift in perspective can easily change what you see to something entirely different. Aaron was looking up at a ceiling, like the one in the Atrium back on the Azrimad, but a hundred times more convincing.
Once back inside the doorway he watched the spiderling he was beginning to think of it as a friend dancing back and forth a short distance away. It seemed… happy. “Ok buddy, I’m back.” Aaron’s stomach made a loud gurgling sound and he rubbed it, trying to squeeze the hunger away. Fingers found muscle easier than usual, and he knew he was definitely losing weight. “We should head back. I need sleep.” He thought for a moment and made a final decision, bending down to pull the foil wedge clear. “I doubt there’s a communicator or command deck in there. Let’s go home, Ozzy.”
The trip back was uneventful, Aaron sang his direction song as they navigated the labyrinth. A few more aphids were snacked on by his leggy companion, but his own legs were heavy by the time he was almost back to the jelly beans. Despite being exhausted he had made two stops to create another pair of flower vases for the aphids, as well as scattering a ration brick as he passed by. The aphids waited, as they always did, till he and Ozzy were far enough away before enjoying his bounty. Still, the human derived satisfaction from their presence.
Exhausted and weary, Aaron was glad to finally make it back to the room he was reluctantly calling his temporary home. As the door to the rejuvenation pod slid open he was met, forcefully, by the barrel of an energy rifle. Unfortunately for Aaron, due to a considerable height difference, the barrel had struck him squarely in the groin, and he instantly fell to his knees. He came face to face with his attacker with tears in his eyes, clutching his tenderness and coughing. From the other being came incomprehensible yelling, as well as a lot of gun waving. Also, there was coughing.
Aaron, eventually mustering enough self-presence to do something other than deal with the after effects of the gun-to-groin encounter, wiped the moisture from his eyes and tried to butt in to the one-sided conversation. "Relax! I'm the one who just got snookered in the fucking balls, here! Why in the world are you so mad?"”
The gun was pressed to his forehead by the tiny attacker, who shouted something unintelligible with their black eyes focused on him. They paused to cough, then stepped back, glaring at Aaron until they seemed to feel comfortable enough with the situation to take one hand off of their weapon and pull out a datapad. They held it up, and Aaron frowned at the familiar but still unintelligible colours that swirled on the screen. Then a small vent at the bottom of the device squirted out a puff of sickly sweet scent.
Aaron pulled back from the odour. "What the fuck was that?"
With some distance between them, the human finally got a good look at his opponent. They were barely waist-height, furry, with a long nose and dark banding across their brown fur. The banding was heaviest across their eyes and although that’s where the similarities ended, it was enough for the human’s brain to forge a connection. “Listen, Rocket, there’s a virus on this ship. You need to get in the jelly bean. Trust me.”
The rifle was thrust at him shakily in one hand, the tablet again was raised and a swirl of colours and shapes greeted him. “I don’t speak fucking winamp plugin!” On the wall behind his captor Aaron spotted a dull orange aphid, struggling to climb the wall. He smiled as he slowly leaned to one side. “Have you met Ozzy?”
The huge arachnid leapt over them both, causing the newcomer to blindfire at the wall. Aaron seized his chance and snatched away the weapon. He grabbed the newcomer by the front of their armoured uniform and slammed them to the ground. They cried out in pain and began their incomprehensible yelling once more. The accompanying coughing fit was bad, and Aaron dragged them to their feet. Realising that his solitude had caused him to revert to English, he switched back to galactic standard to offer a warning about the disease. “You’re going to die!”
A shocked look crossed their face as the human effortlessly lifted them and slam dunked them into a blue jelly bean. Ozzy gurgled happily through his aphid crunching. Aaron snatched up the energy rifle, but found it was difficult to hold due to its small size. He leaned over the jelly bean, noting the occupant drifting off to sleep.
Hunger and tiredness were forgotten as adrenaline flooded his system. There was no way the newcomer was alone. He left the pod room to begin searching, and Ozzy seemed to pick up on his intention and followed behind, keeping close to the human. “Good boy!” He had no idea what prompted it, likely some automated response, and it was as though he watched his movements from outside of his body as he reached back and gently scratched the arachnid's head. He was rewarded with happy gurgles, or at least that's what he hoped the noises were. “You did good back there.”
He made his way along the corridor towards the same airlock he had once chosen as his final exit. His recent suspicion proved correct as he heard a strange sound up ahead, as if someone was running a wet finger around the rim of a glass. He carefully leaned around the curve and saw another figure, dressed in the same uniform as the first. No fur on this one, although they were equally small in size, and they somehow looked like they were made of glass which couldn’t decide on a colour.
This time he remembered to use galactic standard. “Keep your hands where we can see you. We’ve got you surrounded!” The figure was clearly startled, as the ambient resonating noise began varying wildly in pitch at the same moment as their colour shifted to a solid blue. Aaron cursed. He didn’t have a translator, having instead opted for learning standard and winging everything else. The whole federation knew standard, so he hadn’t truly considered getting the implant. “Something is wrong with our translators,” he continued to bluff. “Do you speak galactic standard?”
A datapad was hastily pulled from a pocket, and as buttons were pressed the resonating sound became more rhythmic. From the datapad sprung noises. No, it was a voice! “Why do you speak Procyon? Where is Commander Bertolannixostraphes?
Aaron began relaxing at the situation he found himself in, but inside he was brimming with joy. Finally, he could talk with someone! “There is a virus on this ship, and many are dead. If your commander is the raccoon-looking guy, I got them into a healing pod. They’re going to be fine.” Under his breath he added, “probably.”
The resonating began and shortly afterwards the voice translated, “Who are you? Why did you not answer our communications.”
Opting for honesty in the hopes of leniency, Aaron stepped into view. “I’m a passenger. I don’t have access to the ship's systems.” The newcomer was looking at the tiny gun, so the human tossed it forward. “I didn’t know if you were friendly. I can take you to your friend, and you should probably get treatment as well.”
The now-orange alien walked forward, their movement accompanied by the strange sound of ceramic plates rubbing together. “That won’t be a problem, we Tricinic do not catch meat diseases. I am Tsy'lo, take me to the commander.” They turned to look behind them. “Where are the others?”
Aaron pointed to Ozzy. “It’s just us two.”
Colours swirled and the small glass person thrummed. The datapad spoke, “You are the last human, the Ambassador. Correct?”
Turning and gesturing to be followed, he began to lead the way to the rejuvenation room. “I am the first human, Ambassador Aaron Cooper, professional bounty hunter. Just call me Aaron. Are you the rescue party? Is Alexa here? Did she bring Sassie?”
It took a moment for the translation to come back. “I don’t know those names. We are the Special Tactics and Rescue Squad and we responded to distress calls and found this ship. Adrift.” They had walked a little way when Tsy'lo stopped and regarded Ozzy, who was still faithfully following behind. “Why does the achalo follow you?”
“Ozzy?” Aaron shrugged. “I think he was lonely. So, were you sent into Hive space to find me, or are you on some top secret mission? You aren’t with the Sentinels, are you?”
“Lonely? But it is an achalo.” Tsy'lo was confused and their colour visibly swirled. “Why would a rescue mission be secret? And, we weren’t sent, we were already here.”
Now it was the human who was confused. “Like spies behind enemy lines? Is that why you are in Hive space?”
The Tricinic hummed at a higher frequency. “It is our space. We are the Hive!”
Admiral Pelar of the third fleet stood in the centre of the training mat. On the floor around her were four tough looking Ashi, while a fifth was now squaring off against her. She blocked the jab and the surprise knee strike that followed, turning effortlessly to bring her elbow to her opponents ribs. With another deft turn she was behind him and kicking his knees forward. He tried to roll clear but she had anticipated the move and, as he rose, her spinning boot struck the side of his head.
“Nice try gentlemen.” She walked away and caught a towel thrown by the drill instructor. “That last one has potential,” she said, and the drill instructor nodded. “Next time, I expect at least one of them to land a hit. If not, I’ll have you in the ring instead, to make sure you still have what it takes.” She saw the fear in his eyes. “I accept nothing but the best from the Third Fleet.”
The medics ran onto the mat as she dabbed at her forehead, and she spotted Jar’Bek sitting on a bench nearby. She walked over to him and he stood, straightening what was no doubt an extremely expensive suit. “From one disappointment to another.”
The lawyer smiled. “Imagine only seeing your son when he is paid to be in your presence,” he countered.
She smirked. “Your tongue is still your most deadly weapon.”
He nodded. “Ah, but it must make you proud to see me make use of the things you taught me.”
Her face twitched. “I taught you to be a true Ashi, a soldier. I taught you to respect-”
Jar’Bek held up his hand. “I’m here on my client’s business, not yours. And, as I am paid a considerable sum per gal, let us not waste their money on matters that are concluded.” He enjoyed the irritation on her face. “I am here to finalise the amnesty treaties, and conclude your membership as citizens of Earth.”
The Admiral held up her hands, looking down at her combat training clothing. “I must shower and change first. Please, wait for me in my private office.” She smiled politely.
“No.” His smile seemed to hover as if it was a mask that could slip at any time. “You may have disowned me, but I still remember your tricks. You knew the time of our meeting; you had me brought here so you could intimidate me with this display of aggression. Then you ask me to wait in your office amongst your memorabilia and trophies.” He watched the anger behind her eyes. “You really think these tired old tricks will work on me?”
She sneered. “At least you remember something.”
“Oh, I had the scars removed, but I kept the lessons.” He walked away. “My client's time is valuable and I have scheduled a meeting with the other fleet Admiral’s for later this cycle. Since we have no time for your games, let us go to the briefing room. My team is already set up. If you wish to shower, know that it is more of your negotiating time you are wasting, and I do so hate waste.” He collected his briefcase and walked out of the room.
Captain Loring hurried after Jar’Bek, catching him as he entered the elevator. “You sure you want to antagonise the Admiral like that?”
He leaned back against the wall of the elevator and relaxed, letting out a small sigh. “A little negotiating trick a Kittran taught me. Anyway, she is no longer my Admiral.”
Elora’Tan leaned back on the opposite wall. “She is your mother, Jar.”
“Ha.” Jar’Bek laughed. “She disowned me. This is the first contact we’ve had in I forget how many celes. Her first thought is to try and intimidate me with that display. She likes to beat on cadets, she likes to cause pain, and she wanted me to watch.”
Loring gave a weak smile. “It forges strong soldiers. We can’t afford weakness.”
The elevator stopped and Jar’Bek took a step closer to Elora’Tan. “You think it was weakness that made me leave?” He didn’t let her answer, turning and exiting into the hallway. His voice now resonated with authority as he growled, “In case you people have forgotten, the Ashi will operate under the same rules as the rest of the colony. My mother is not the law... I am the law.
submitted by Sooperdude24 to HFY [link] [comments]

[SWEDEN/EU] 1550+ decks, uncut sheets and other accessories, books and dvds. D&D, Blaine, Ellusionist, Gemini, KWP, Seasons, Stockholm17, Blue Crown, Virts, Theory 11, TWI, Vanda, Whispering Imps and many others!

TL;DR: you can find the link for the decks and accessories list (and another link for a way less nicely formatted list of 100+ books about magic, sleight of hand and card tricks) at the end of this post. Feel free to rush there, get the decks names (or just books names and author in case you are also/only getting books) and respective items conditions (M, A, B or C - more on that later) and create a top-level comment with your list of wishes. Example:
Mint 2 Set (Blueberry, Cucumber, Frost, Foiled Frost) (M)
Dynasty Jade Green (A)
Smoke and Mirros V6 Rouge (M)
Seasons Set (Verana, Inverno)(A)
The Amazing Miracles of Shigeo Takagi - Richard Kaufman
After that, YOU MUST READ THE WHOLE POST. It is crucial you read the post and understand that, if you still want to go ahead with negotiations, you agree with the conditions I wrote. It is extremely important we are on the same page regarding this. I am here to try to sell cards, not to create an unnecessary mess because of miscommunication. It is absolutely fine if you don't agree with some condition, but all of this needs to be worked out before we proceed to payment stage. I hope no one minds too much me saying "hey, that information was available on the post" :)
Note 1: DO NOT edit your top-level comment, if you want to add decks or subtract decks from your list answer to your own comment and we will go from there. I will have to prioritize non edited comments because that is the only reliable timestamp I have.
Note 2: On the (now locked) post on playingcards there was only one instance of a deck many people wanted (the "Verum Videre Christmas Edition (Signed)"). I have been pming for the last few hours everybody who reserved decks there to come here again and make a top-level comment with what they have reserved, so I will only keep reservations done here and the waiting list for the "Verum Videre Christmas Edition (Signed)" as it stood there.
Note 3: it goes without saying I reserve myself the right of not trading with or selling to anyone I don't want to, whatever the reason might be.

Hello there, everybody!

The day has finally come! After almost four months, the work on this list has come to an end. Quick shout-out to everybody who helped by checking prices, conditions of the decks, gathering information on the internet and with people in the industry, helping me coming up with clever solutions for Sheets automation and so on. Thank you all! Unfortunately for me, from now on this is basically a one man mission :)
A lot of consideration went into deciding on how to do this, how to tackle a project this size. There are around 1550 decks and a few accessories all bundled up in, as it stands right now, 1350 different items (plus the books on the secondary list).
So, who am I (regarding cards, that is)? I am a card collector based in the woods in Sweden (yeah, I live remote even for Swedish standards). Been collecting for two and a half years, worked in the casino industry as a dealer for quite some time (though I don't deal that frequently anymore I am more involved in logistics, inspecting and training) even with my "actual" profession being in a completely different field. I admin the only group of card collectors in Sweden on Facebook (trying to push fellow swedes to engage and participate a bit more - it was kind of a miracle we had a fairly successful Secret Santa last year haha) and been a contributor at Portfolio 52 basically since I started collecting (fixing tons of info and pictures there whenever I can and spot something). Also, because of circumstances, I ended up getting involved with some Kickstarter creators and still work with some of them on the background of their campaigns :)

The List!

I would like to believe all the relevant information is right there, easy to see, search and find.
All the decks are listed in alphabetical order (company>deck name) and color coded differently by different company's name. There are individual entries for every single deck (i.e. 10 copies of lets say "Saturn Red October" will have 10 different entries) that is not bundled up (example: Ellusionist's Prohibition Case V1 is one "item" only even though it has six decks).
Shelf/Box | Item# | Deck/Set/Accessories | Company/Designer | Printer | Year | Price (USD) | Condition | Status
When you decided for something you want, specially if that item has copies of it (but also when it doesn't), it is essential that you also write down the condition (M, A, B or C - more on that later) of that item so I know which one exactly do you want.
A bit of patience is required with it; it takes around five minutes for the published document to be update from the master list whenever I make a change (example: marking a deck as reserved or sold).

Available / Reserved / Sold!

Another thing that is very easy to see on the list is if a certain item is still available or if it has been reserved or sold already (check the "Status" column).
How do you "reserve" an item? Just make a top-level comment bellow with the items names and condition (M, A, B, or C - more on that later) and you are good to go! In case someone has already reserved a item you want to reserve and there are no copies of it, you can still make a top-level comment saying "I want item X condition Y" and I will let you know you are on that item's waiting list, you don't need to do anything else.
I am gonna give myself a buffer of two days from the time of posting this to see how things went and then start working on individual requests, pictures, etc. That doesn't mean I won't do that before two days, it is just so people don't expect it. During this time, whenever I am available, I will be answering things that are not on this post (this post will NOT be updated for transparency sake, I will make an addendum in the comments about anything that needs to be corrected) or any other questions you guys and girls might have about the decks, conditions, pricing, shipping, etc. After this period I will check all the wish lists and put them in order (first come, first served of course), and grind the data from there.

Pricing / Condition

This is literally a "BUYER BEWARE" section of this post, but first things first.
Pricing: as you will see, there many, many different items with prices lower than what it is being offered everywhere else on the internet, but there are also decks priced pretty competitively towards the market, and a few decks have a higher compared to other places. Are you free to make me an offer because you saw an item somewhere else for cheaper but you still want to buy it from me? Absolutely, but it won't be often this might go through. Am I open to trades? Absolutely, but then again, do not have high hopes for it. I am in no way expecting most of it to be sold in the coming one, or even two years. There will be a bunch of decks left after this, and that is ok. Also, everything is priced in USD.
Condition: big disclaimer here so this is as clear as it can possibly be: EVERYTHING BEING SOLD HERE (DECKS, SETS, ACCESSORIES AND BOOKS) ARE SOLD "AS IS". As per Wikipedia: "As is" denotes that the seller is selling, and the buyer is buying an item in whatever condition it presently exists, and that the buyer is accepting the item "with all faults", whether or not immediately apparent." There is no way to put this out without sounding like an ass (maybe?) but this needs to be understood by both you and me.
Having said that, I have done all I could, to the best of my abilities, to condition every single item fairly, but of course this is still subjetive and it only represents the way I would see them. Basically the "M" decks are decks with no faults whatsoever (or nothing that I could possibly bother or notice to begin with), the "A" decks are minor imperfections I would not bother with even if it is a deck I had no intentions of opening it, "B" are decks I would probably contact the store / seller to talk about it, even if it was not my intention to request a refund (example: decks I would be opening anyway I still contact them but just to let them know and give some feedback) and "C" decks I would definitely contact the store / seller to know what could be done about it regarding some sort of compensation.
On the list you will see four different letters representing the conditions of the decks (and the respective discounts to each):
This was not an easy (or fun) run at all. I considered everything I could regarding the condition of all the 1550 decks: dented corners, dented sides, pressed bottom, pressed top, pressed seal, opened, no cellophane, cellophane broken, cellophane opened, scratched, smudged edge, seal partially broken inside the cellophane, no seal, issues with the bottom or top flap, etc etc etc.
As of now, these are the quantities of items with each condition (to a total of 1350 different items):
Obviously nobody wants to buy anything in the complete darkness, but neither could I take individual pictures of 1550+ decks and match each and everyone with the respective conditions (with the "free" time I have this would take years hahaha). Having said that, I will upon request (which might take some time but I am 100%, of course, willing to do so) take pictures of specific decks (matching condition/item#/etc).
I made a small Imgur album with a few pictures of some of the decks and my username on it (please don't mind the mess of this new VERY OLD house with tons of renovation to be done we just moved in). Again, feel free to ask for additional info or pictures.


It doesn't make it easier that one I live in Sweden and two I live in the middle of b$%f#&* nowhere in Sweden :) Basically the only shipping option I have here is Postnord, and I will absolutely not charge anything "a bit extra on top of shipping just to be sure but then people end up paying a bit more every time". If you want to have an idea of how much shipping would cost to you, go ahead and check Postnord's own website.
Yet again, a lot of consideration went into this, and it is unfortunate but I have to say that I can not and won't be responsible for any lost packages or packages damaged during transportation, in any stage of it. The responsibility I am taking here is to agree on a price for items + shipping, pack everything in a way that the parcel could probably take a severe beating and the itens would still arrive on the same way they were shipped (I am talking hard boxes and unethical - I don't remember which redditor said this but I promised myself I would take it for a future use so here I am - amounts of bubble plastic, paper, tapes, boxes inside boxes like a good old matryoshka, etc). I have sent close to a hundred parcels on the last two and a half years (to Sweden, Europe, US, Taiwan, etc) and not ONCE a single deck arrived in a different condition they were shipped in. Depending on location and kind of parcel, Postnord offers some "sort of insurance" I can claim if a package gets lost or damage. We might talk about it if you are interested but I will only be able to refund any amount whatsoever after, and only if I am compensated by Postnord first.

Payment Methods

Making this as short as I possibly can: buyer is responsible for all and any fees from Transferwise or Paypal (or any other payment method we agree upon - Swish in Sweden but I think it will be hard to find someone here that is not part of "Svenska Kortlekssamlare" already).
Transferwise you say? Yes, I use a lot of Transferwise.
Why? Cheapest fees charged by a service that accepts Swedish Crowns and deposits it directly on my bank account. Works in most countries, worth checking them out.
Does Transferwise has a buyer protection program like Paypal does? No, Transferwise, because I only use a personal account and not a traders account, has no buyer protection at all, whatsoever. It works like Paypal's Family and Friends, sort of.
I am not sure I feel comfortable using that, do you understand me? Absolutely, if you don't feel comfortable using a service like Transferwise (even though it is cheaper for you and easier for me), you are free for us to TRY to work something else out (like Paypal), but you have to remember my responsibility here is to send the decks we agreed upon, for the price of items + shipping we agreed upon, and packed very, very well; yet again, I can not and won't be responsible for any lost packages or packages damaged during transportation, in any stage of it. If you rather use Paypal Family and Friends (I think inside Europe we don't pay fees to use that option but please someone correct me if I am wrong), you are also free to do so but ONLY if you understand what it entails and are comfortable with that.

Final Considerations

Again, I think there is a lot of important and specific information here and because of that I won't edit this post for transparency sake. Any correction or new information will be posted in the comments.
I will have to let pass all my English mistakes I am sure I made so please, bear with me :)


Cheers! :)
submitted by SpontaneouslyPlanned to PlayingCardsMarket [link] [comments]

2020! Thank You For Watching :) - I like it.

2020! Thank You For Watching :)
Thanks for this year guys, i love you all very much. See you in 2021. Thanks for watching! Don't forget to Subscribe for more daily content :) No links in stream or in connection to my channel are transaction links. All casinos I play at are licensed operators and require players to first sign up and be 18+ (or applicable for relevant jurisdictions). Only gamble with money you can afford to lose. If you have a gambling addiction to the point where it's affecting your personal life then please check out the GambleAware website for help and support. You should never chase losses when gambling and try reducing bet size if your gambling is getting out of control or self exclude as a final resort. Make sure you take advantage of deposit limits and always take advantage of lock-in withdrawal features if the Casino supports it. Keep it fun!
via YouTube https://www.youtube.com/watch?v=Kh9oVThR0us
submitted by 12MagicTurtles to postanything [link] [comments]

DeFi: Why There is no Need to be Hasty

I have seen many posts across the Cardano community about how ETH’s DeFi rush will give ETH the first movers advantage in a winner take all DeFi ecosystem.
First, I know how anxious many of you feel. We see another project with a fervor of activity while IOG is still working behind semi-closed doors on Goguen. We all want Cardano to live up to its potential and its scary when it looks like another platform is racing ahead.
However, let us take some time to think of this from first principles and ask, “Why is DeFi a winner take all situation?” If you look at the tech ecosystem, platforms that are labeled “Winner take all” platforms are closed systems. Not every business that calls itself a platform, online or not, is not in a winner take all market. That said, winner take all really is a misnomer, even the strongest closed network tech companies with the strongest of feedback loops have competition.
  1. Facebook has TikTok and Snapchat
  2. Amazon has Wayfair while Target and Walmart online are catching up extremely fast
  3. Netflix has Hulu/Disney Plus, HBO Max, Apple TV+, Prime Video and CrunchyRoll
  4. Spotify has Apple Music, Pandora, iHeartRadio, Youtube Music, Amazon Music, Google Music
In the finance space things generally are not winner take all because the system is interoperable (imagine what would happen to Bank of America tomorrow if it announced that it is no longer accepting deposits from other banks?). As an example, I can ACH money from Citibank to UBS, buy stock there, then transfer it with ACATS to Interactive Brokers.
Looking at the financial markets, there are so many different institutions, many of them extremely large.
  1. Banks: Goldman Sachs, JP Morgan, Morgan Stanley, Bank of America, Wells Fargo, Citibank, and Bank of New York Mellon are all massive institutions; and those are just the large bulge brackets, there are a ton more regional banks and smaller institutions),
  2. Brokerage houses: Charles Schwab, Interactive Brokers, Robinhood, Fidelity, TD Ameritrade
  3. Asset Managers: BlackRock, State Street, Vanguard, PIMCO, Wellington Asset Management and JP Morgan Asset Management, all have more than $1 Trillion dollars in AUM
  4. Insurance Companies: MetLife, State Farm, Berkshire Hathaway, Progressive, Allstate, Liberty Mutual, Travelers, Chubb, USAA all write $10s of billions of dollars of premium a year
  5. Hedge Funds: Bridgewater, Citadel, AQR, Renaissance Technologies, DE Shaw, Elliot Management, Bracebridge, Panagora Asset Management all have $10s or $100+ of billions under management, and again those are just the big guys)
Seriously, just go look up how large these companies are. Those are the guys we are going for, not some fly-by-night DeFi script kiddy who lost $200mm dollars because they forgot to call the correct method in their smart contract.
Oh, and that list I included, those are only the large firms. I did not even touch upon the myriad of boutique and regional firms. I also haven't even gotten to any international firms yet, or mentioned other entities like the DTCC, prop-trading firms, family offices, private banks or sovereign wealth funds like GIC/Temasek and CIC with over a trillion dollars under management.
Also keep in mind that while DeFi might feel full of vitality and growth, what are people in the market really doing? What real world activity are people borrowing do to on crypto platforms? People are not borrowing on DeFi to start businesses, build homes or pay for school. They are borrowing to fund margin loans so they can leverage and maximize their yield. It is just a moderately sized casino*** with a cardboard sign duct-taped over that reads "Bank." The current total value locked in De-Fi is $9bn at most which is tiny. I have been at large asset management firms with single accounts with more money than that. Even if De-FI on ETH miraculously grows by 700x without any blowups, it will still be smaller than the AUM of the largest asset management firm by over $100bn.
Lastly, I think people underestimate the issues ETH has ahead of it. Read this medium post and this academic paper about priority gas auctions, DeX front running and transaction ordering dependence vulnerabilities [0, 1] and how this not only impacts users but affects the security properties of the consensus layer. Additionally, ETH 2.0 does little to fix the fee issue, for that they are working on EIP-1559 which is still contentious and will be hard to ship without on chain governance, which also isn't included in ETH 2.0 either. Even further still, ETH will need to do a difficult hard fork to implement these changes, while Cardano has HFC events which are operationally less complex and easier to execute. There are still so many kinks to work out. ETH isn’t the iPhone moment, ETH is pretty much the 10lb Motorola voice only cellphone (more like a blunt weapon) that costs the same as a pedigreed show dog.
TLDR; The market is still in its absolute infancy. The space we all can disrupt is massive. Fighting over the current market is like fighting over a parking space when you have the entire continental United States to explore. While the project can’t stagnate or rest on its laurels (which I don’t think is happening), it can take its time to be methodical to ensure that when the world financial markets are onboarded onto the blockchain that Cardano has the research, codebase, infrastructure and community to step up to the challenge and excel.
*** Las Vegas Sands and MGM Resorts each made more money in the last 12 months--even with COVID--than the TVL of DeFi assets on ETH. Yet, the icing on the cake is that the Macau gambling market is 4x the size of Vegas so even the gambling industry is much bigger than DeFi right now.
[0] https://medium.com/@danrobinson/ethereum-is-a-dark-forest-ecc5f0505dff
[1] https://arxiv.org/pdf/1904.05234.pdf (its long but all you need is the first 3-ish pages)
submitted by factorNeutral to cardano [link] [comments]

The 13th floor: The Back-room Break-room Birthday Party.

I've been navigating the seemingly endless collection of mostly empty offices and hallways for what seems like ages now. My watch had stopped working sometime shortly after I awoke here, wherever here is, and my phone had zero reception everywhere I went, so I had turned it off to save battery life what seemed like forever ago. The only sound here breaking the ominous silence is the constant buzz of the lights overhead. It is almost maddening. It gets to you in a dark way, an ever constant droning sound that works it's way into your mind like a splinter, driving you mad. The walls are a sickly mono-yellow color that makes me nauseous the more I look at them, so I try not to. A seemingly impossible tasks because they are everywhere you look, all painted or wallpapered that same uniformly ugly pattern. Even the carpet pattern is hard to stomach. This entire place is deeply unsettling to look at. The interior designer was obviously a sadist who had no sense of good taste.
I type this now, with what little battery life I have left, partly so some record exists of the events I've seen, maybe someone will find this phone, and partly because I do not know how much longer I'll be able to hold on to the memories myself. I'll power my phone on once a day and record what I can before turning it back off again. If I try hard enough, I can sometimes remember moments of my life from before "this" place, and then the buzzing sound seems to intensify and washes those thoughts away again. I vaguely remember sitting in a chair, across from a man dressed in a black business suit, asking me about my previous work history. I was being interviewed for a job opening in security, that he explained needed to be filled because the previous new hire had apparently quit and walked off-site without a word to anyone, having never returned to the security office after taking lunch.
He said the previous new hires name was Logan, and Logan had apparently vanished. We had a brief conversation concerning Logan's girlfriend who had come by the building several times, and distraught over his disappearance, had caused a scene in the lobby. I remember reading about his disappearance in the papers, and seeing a clip about him on the news a week or two prior. The police were actively investigating his disappearance, and had already came through and combed the building, questioning employee's and looking over the security footage. Logan's girlfriend Sarah was now on the banned list, and the man sitting across from me was adamant she wasn't permitted on the property. We were to call the police immediately if she arrived on the premises, and that her picture was posted on the wall in the security office for easy reference.
If I close my eyes and plug my ears to drone out the buzzing, I can almost recall the mans face. Almost. I can barely make out the basic features of a nose, ears, and glasses, but the more I try to focus on any one detail, the more his face blurs and becomes almost like tv channel static. Then the memory fades and the buzzing intensifies. The next thing I can remember, I'm being issued a badge, keys, a radio, a flashlight, a night-stick, and an employee handbook. An elderly man in a security uniform, whose name-tag reads "Michael", is giving me a tour of the building, explaining my various duties before leaving me to my own devices for my first shift. I remember I sat for hours in the security office, precariously flipping the pages of the employee handbook while periodically glancing at the security cameras. I wrote the hourly annotations in my log, ate a snack, and checked the messages on my phone. Pretty dull work day, which in the security field is ideal.
I stuffed the book in my back pocket and looked at the clock. It was late, 9:56PM. It would be just me now, until the following morning at 6am. 6PM-6AM shifts are pretty drab. The last employee had left hours ago, and I could see the janitors leaving the front lobby now. It was time to lock-up behind them and do my first rounds. I left the office and made my way through the building checking doors, and turning off lights, and computer monitors employee's had left running. I made my way to the lobby, locked the front doors, and then made fresh coffee in the break room.
I filled my thermos and took the stairs down into the basement, to the boiler rooms and went from riser to riser, checking the pressure gauges and writing my initials on the safety clipboard sheets hanging nearby. The boiler rooms were dimly lit, smelled awful, and there was a heaviness in the air, probably due to electro-magnetism given off by all the electrical boxes on the walls. I jokingly said to myself "This is what Freddy Kruegers bedroom must look like." It gave me the creeps, and I didn't want to spend any more time down there then I had to, so I quickly finished the riser checks and decided to take the elevator back up to the security offices, instead of climbing the stairs.
I climbed in, and noticed that in typical western superstitious fashion, the architect had omitted the 13th floor entirely. It went from 12 to 14 and then proceeded to count normally. This is standard in most high rise office buildings, hotels and casino's. I punched the button for floor 6, where our security office is located, and the doors glided shut. The elevator began to climb. That is when it happened. As the light dinged for floor 5 the elevator stopped. I was confused and thumbed the button for 6 again. The doors opened, closed, and then the elevator started moving again. It took me back down to the basement labelled B1. The doors opened. I again hit the button for 6, the doors closed and started to ascend. I calmed myself and swore I'd skip the elevator and just take the stairs next time, however long the climb might be.
The elevator went to 6 and the doors opened. I sighed in relief, but it was short lived. When the doors parted it was the basement level again! I panicked and began hitting the Emergency button, all the while knowing no one was inside the building to help me. I thought to myself I should sprint out the doors, through the boiler rooms and into the stairwell but before I could act on the thought, the doors shut and the elevator began moving again. It rose and rose, 10th floor dinged past. 11. 12. Then it stopped on 14 (the actual 13th floor of the building). The lights flickered momentarily, the air seemed to crackle and made my hair stand on end. There was an intense buzzing sound that was almost deafening. The doors opened and I darted out. The doors closed, and I turned around to discover a solid yellow wall where they had been! The doors were just gone, and the wall seemed to momentarily shimmer before becoming solid and blending in to the surrounding walls.
I reached out and ran my hand over where the doors had been, felt a static shock, and fell crumpled to the floor. I awoke some time later, dazed and confused. I looked at my watch and it had stopped. It read 10:36PM, but it felt much later than that and I was hungry again. My stomach rumbled. I spent what must have been the first day exploring empty rooms, looking for another elevator, a stairwell, or a window. I found nothing and no one. There is no way to keep track of time here, except for when I sleep. So I explore for as long as I can, then sleep. That is a day. Rinse, repeat. This place is impossible huge. It cannot be this big. There has to be an exit somewhere. I keep thinking about the elevator doors disappearing and cannot wrap my mind around it.
All the rooms are universally mostly the same, with little to no distinguishing features. Most are unfurnished. Day 2 I found a desk with a sharpie in it. So I started marking off tally marks in the employee handbook to keep track of my days. Day 3 I found a bottle of almond water on a filing cabinet, which is good because my coffee thermos was nearing empty. I've now taking to relieving myself in the corners of rooms partly because I have to, partly to mark rooms I've already explored, and partly as a screw you to whoever designed this place.
Day 5, my head hurts. The continuous buzzing from the florescent lights is giving me a migraine. Caffeine withdraws aren't helping either. Day 7 I found a patch of mushrooms growing on top of the moldy carpet in an empty office. I rubbed them on my arm and there was no allergic reaction so I assume they are safe to eat. I ate some and they had no ill effects, so I began rationing them. Day 9 and I've smoked my last cigarette, the pack is empty. Day 10 and nicotine withdraws hit. Day 12 and a thought occurred to me: I have a lighter. I don't know why I didn't think of this sooner! I used the empty cigarette pack and a few pages from the handbook to start a fire. I thought maybe if I set the wallpaper on fire, I can catch the building on fire, and then finally someone will rescue me. If they don't, then at least I'll die and finally be free of this place and the fire will take this hellish place with it.
The wallpaper crackled slightly but wouldn't take to the flame. Flame retardant wallpaper? Does such a thing exist or is this place limbo? Am I dead? Is this the waiting room of the afterlife? If so, where is everyone else? I tried the carpet too but it's damp, wet and moldy everywhere. Later that day I found another filing cabinet and climbed on it to reach the ceiling. The ceiling is solid. I could reach a sprinkler head, so I made another fire, and held the flame close. It came to life and soon every nearby room was down-pouring water, but no fire alarm sounded. I pulled out the empty filing cabinet drawers and used them as buckets to collect the water. At least now I won't die of dehydration. I cleaned myself up, and washed my hair and face. After about 20 minutes, the sprinklers drizzled up and stopped producing water.
Day 15 and I swear I've passed through this room before. The pile of shit in the corner is unmistakably mine from days ago. With a grouping of mushrooms sprouting from the top of it. Great. I'm now eating mushrooms grown from my own shit. Day 19, I found a metal chair in the corner of a big office, and began using it to attempt to break through the wall. After about 30 minutes, I managed to punch a decent sized hole, only to peer through and discover it goes to another identical empty office. I managed to squeeze through, only to discover it's leads to an almost identical maze of empty rooms and hallways just like the ones I had just come from!
The air is stale here. I found a desk with some felt tipped pens in it, so I'm now using those for tally marks and the sharpie to write X's on walls and doors of rooms and areas I've explored. This area seems darker, and less illuminated. Some days I have to backtrack back through the hole to fill my thermos from the filing cabinet drawers. Day 22, I found a message written on the wall in black marker that reads "Sarah, I love you!". My heart sank. Is Logan down here? Had the same thing happened to him? Had he returned from lunch, and rode the same elevator, just to be deposited here like I had? That meant the elevator entrance wasn't localized, as he was deposited on the other side of the hole I had punched in the wall. What in the hell is this place? Is this Hell?
Day 25, I'm out of water again, so I've taken to ripping up the moldy carpet and wringing it out into my thermos for what little water I can. I've found many mushrooms, and what I can only surmise is piles of Logan's shit in the corner of many rooms.
Day 29... I found Logan. Or rather, what is left of him. I rounded a corner and forced open a door peppered with holes, that was blocked by a toppled filing cabinet, into what appeared to be an office break room, complete with a table, chairs, a water cooler, a half-eaten yet stale birthday cake, and Logan seated in front of it. The smell was horrible. Written on the wall behind him was the words "I'm sorry Sarah!". Logan had apparently holed up in this room, and finally, taken his own life by slitting his wrists with the knife used to cut and serve the birthday cake. I looted him, found a 9mm pistol with no ammo on his belt, though the floor was littered with spent casings, and moved him to the hallway and let the room air out. I secured the door the same way he had, found a fire-extinguisher in the corner, ate the cake, counted my supplies and rations, and slept hard under the table to escape the lights overhead.
I awoke a few hours later to rustling in the hallway. I sprang to my feet thinking someone had found me. I peered through one of the many holes in the door and to my horror I saw two black human like creatures on all-fours feasting on Logan in the hallway. I began shouting and pounding on the door hoping to scare them away, but though frightened at first, they returned and simply dragged him out of sight. I laid awake the rest of the night, listening to low pitched inhuman growling, the sound of bones snapping, and the wet slap of meat as they devoured him.
Day 30, starring at the door, I realized the holes I'd peered through were Logan's attempt to shoot the creatures who had boxed him in here. Realizing he had fired his last shot, and had nothing but the cake and water cooler left, he chose to slit his wrists instead of starving to death, or being eaten alive. I waited until I thought the creatures were gone, before I peered out the hole again, but immediately I saw movement and heard growling again. I had inadvertently fed them Logan, they had just eaten and time was on their side. They were going to simply wait me out.
Day 31, I peeked out and they are still there! So I devised a plan. I armed myself with the knife, I have a night-stick and a fire-extinguisher. I was going to make a run for it, or die trying. I slide the filing cabinet aside, readied myself, and threw the door open. I bolted into the hallway, unclipped the ring on the extinguisher and hosed the first creature that lunged at me. It howled and scurried off down the hall, rounding a corner and disappeared from sight. The second creature crouched down and growled but didn't move. I sprayed the extinguisher at it, and it cowered back a few feet and continued to growl. I locked eyes with it, and sprayed it again. It darted off bouncing down the hallway and disappeared around the same corner as the first. I dragged Logan back into the room, closed the door, and sprinted back to the hole in the wall. I climbed through and barricaded it with a desk. What the bloody hell were those things?
Day 32, I mustered up the courage to return through the hole, to the break room to fill my thermos with water from the water cooler only to find Logan propped back up in the seat, this time surrounded by mannequins wearing birthday hats posed in odd fashion like they are having a party. I freaked out and ran back to the hole and climbed through. I re-secured the hole with the desk, and filing cabinets I dragged from several rooms. I spent the night half crying, half sleeping on the floor. When I finally slept, I awoke because I thought I heard a phone ringing somewhere in the distance, but I can't be sure where, or even if it was real.
Day 33, I've got plenty of water both in my thermos and in two of the remaining file cabinet drawers, a lot of mushrooms, a knife, an empty gun, my flashlight, and night-stick. Those "things" and the mannequins don't seem to be on THIS side. My phone is at 17% and I've run out of ideas. I can't imagine what I've done to end up in this place. I'm going to explore more of this side, the safe half, and see if I can't find the phone.
Day 34, my phone is at 4% and...
submitted by Vitralis to TheBackrooms [link] [comments]

Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]

Star Wars: Fallen Republic - version 0.9.2

Patch notes




submitted by The24thDS to SWFallenRepublic [link] [comments]

WARNING Partypoker scammed me for 104.659€. Be cautious if you got money on there, especially if you are from Germany.

I also posted this in scams (and this is a repost as my original on is still pending a few days in) as i want to let as many people know about the business practices of Partypoker / GVC:
I want to warn other gamblers about Partypoker. They basically stole more than 100k of my money, 50k of which were deposits. They can do this really easily, especially in Germany (as I will explain later).
This warning is not just about Partypoker as the parent company (GVC) holds more big brands. For example:
I played there for 2 or 3 years. I was also constantly increasing my wager over time.
At the end of october 2019, they locked my account and put it under security review. They also ask for documents which I already had sent in before. Nevertheless I sent them again.
After some emails back and forth they gave me my christmas gift. This is the original Email:
"Dear XXX,
We are contacting you regarding your partypoker account "XXX".
An investigation into your account has highlighted suspicious activity related to your account.
This activity is in breach of points 4, 6, 13 and 16 of the terms and conditions of partypoker.
The full terms and conditions are available at:
As a result, your partypoker account has been closed and the funds remaining in your account will be confiscated.
Please be aware that you are no longer permitted to create or use any account on the partypoker network.
Kind Regards,
Poker Operations Team"
They quoted half of their terms and stole my money. I ask for a reason and for proof, which was not given at any point.
By the way I was not playing poker but casino games, most of the time Black Jack, not even card counting, which they might deem as illegal (which it clearly isn't).
I also messaged the regulators in Gibraltar, they took a few month and also basically said they are fine with the way party handled the situation, at least they said what they are accusing me of:
This also is the original email:
"Good morning XXX,
I write with regards to your complaint against Party Poker.
Please be advised that I have been in dialogue with Party Poker on the matter, who have provided me with a detailed and technical report with regards to your account. I have also made my own enquiries. The substantial and technical material that I have seen indicates that your account is being operated by a third party who is the controller of a series of accounts for the purpose of systematically abusing promotional bonuses. Your account is de facto a proxy account.
There is strong and clear evidence that the identity used on your account and the identities used on the other accounts are all associated. The controller of all accounts knows that they are prohibited from operating any account either directly or indirectly. I will not disclose how all of the accounts have been detected as to do so would be to the detriment of Party Poker and to the advantage of those that seek to circumvent its security protocols. Nevertheless, further information on the Gambling Commissioner’s views on ‘bonus abuse’ can be found here: https://www.gibraltar.gov.gi/finance-gaming-and-regulations/gambling-commissioners-advice-complainants#ancla8.
I am satisfied that Party Poker is acting appropriately and in accordance with its terms and conditions and I am unable to recommend that it pays you any monies.This is my Proposed Determination to your complaint. I am also forwarding Party Poker a copy.
I am now inviting you and Party Poker to comment on this Proposed Determination. It is also the opportunity for both parties to bring to my attention any facts or issues either party believes I have omitted or misunderstood in my assessment.
Again no evidence was given. It's also hard to defend myself without getting presented with the evidence.
This by the way is complete bullshit, I always have used my account myself and nobody other than me was using it.
I think they used fabricated evidence to not pay big players.
It was even worse than that:
They baited me to play there with a 10% cashback offer on my losses. Before End of November I lost many weeks in a row. Most of the time 50k €. They had a ponzi scheme like promo going. Letting me play until I finally win and when don't pay me anyways. No risk for the house at all, they keep the money no matter the outcome (deposits included).
The Gibraltar Gambling commission is also highly corrupt. They basically don't even want any complaint to get in at all. You can't submit a complaint online. You have to print several pages and fill out everything by hand. They will also ignore your claims until you get really annoying with all your reminders and messages you sent to them, then they will decide in favor of the casino.
I can't even sue the casino, because the legal situation in Germany regarding Online gambling and Online casinos without a licence is fucked up.
I consulted many different lawyers all telling me not to sue them, because my chances of winning are slim, not because partypoker is right, but because this is deemed illegal gambling and I basically can't get any money back. Even in case of winning it would not be clear if i can get any money back, because Gibraltar is not in the EU where i could enforce GVC to pay what they owe me.
A judge friend of mine even advised me not to sue, because Gibraltar is too corrupt and the legal fees are astronomical.
So neither in Germany I can get what's mine nor in Gibraltar (most probably).
Basically Party knew about the loophole in German law and exploited it. I think especially German Players are in danger, no way they could get away with this in Great britain for example.
-Partypoker stole almost 105k of my money (half winnings, half deposits) with a far fetched explanation, which I only got from the regulators after filling a complaint. At no point any evidence was shown.
-The regulators also decided not to hold partypoker accountable.
-Partypoker also used a ponzi like scheme to bait me in and take my money as long as i kept losing, once i had a big upswing, they kept my winnings and deposits anyways.
- Partypoker also knew about a loophole in German law about illegal Gambling and exploited it, in order to get away with "confiscating" (stealing is a better word) my entire balance.
submitted by doccani to poker [link] [comments]

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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Is it going to hold on?

I really started playing about an week and i didnt played since day one, im at rank 33 and i didnt purchased nothing cause i had way too little experience to know if it was worth spending, (it is for sure not worth a penny in its current state) I dont want to discuss too much about that because there are posts who clarified this way better than i ever could that the game in is current state is absolute garbage gameplay-wise
But now i was expecting a update soon to fix these extreme major issues early on and actually allow me more than an 10 min gameplay everyday. They posted an roadmap saying the most close update we getting v1.1 will come by middle of november, day 11? This game is completely dry and there is absolutely nothing more to do other than wait with single week of playing and they expect it to hold on this state for an entire month? It will die by next week!

Dead End

There is nothing to grind, nothing to achieve, and i alredy mapped and collected enough stuff to cook for pretty much any situation i find myself in. All my mine deposits are respawning, the quest tab is completely empty, no commisions, alredy looked up guides for finding the random missions and even collected achivements by finding stuff such as books. I got my stamina maxed out, not a single collectiable i left out.
They handcrafted this world, to you to walk and get lost doing collecting, raiding villages, doing little random puzzles, following wisps around, and opening chests, lots of chests, it was as fun as it could be! I enjoyed myself a lot, but after you did your first exploration the map just plain dries out? And now these landscapes are there, doing nothing for the rest of your journey into the game? The gameplay loop core of the game just.. STOPS and leaves the player with nothing to do, other than get bored and leave?
Please dont come comenting and saying crap about you should play slow and that you should basicaly "manage your fun" because "You should play slow and intentionally keep yourself from exploring, cuz' thats the way too play the gaem" Srly if you think games should work like that you gotta be deeply brainwashed or something because its complete BS.
Everything you do in these lands are obsolete and pretty much dont progress you in any way into the game, Monster drops or maybe ores but they are useless without the prototype, walled of by and week respawn timer, what a shame. They market it and made a great job on making this game fun by letting you go and explore and just struck a lot of random fun stuff but they could not make this cycle repeat? Because after you hit AR25 and above the game changes into this timer where you wait resin to come to make minimal progress then leave, compared to early on the game where you could with ease spend the entire day exploring. The map is huge, there is no way to explore every single inch and remember everything, why they could not just put an re-exploration mechanics instead of blocking of players from making progress by playing it?
The random wooden chests respawn are not even remotely worth my time, i just fly over empty lands looking for little pennies? These wooden chests are petty, not worth the time wasted looking for them it so unrewarding...
The game straight tells you to stop playing it, by boring the heck out of you. And no money i could ever spend would fix it, because them i would be paying to grind boring crap dungeons which are just plain arena set on a void landscape, even if i unlocked characters, rolled as many 5* i could it would not bring back the actual fun core gameplay loop which is aparently gone and not coming back until new map. Compared to the rest of the experience i had early on this is just not fun, The only thing i got to overtake is the spiral abyss. There is nothing more, and the only way is grinding for stuff by plain waiting, how fun.
If they are making us players wait 30 days until a major change, expect for more than half the playerbase be dead, even whales since no money can fix these huge gameplay system flaw. Unless their casino addiction hold them for an entire month with no content whatsoever and just plain grinding dungeons just to play spiral abyss with some bigger stats.
I expected Breath of the wild JRPG, i got that. for a week, then it just half-done gameplay. How they could mess up that so hard. There is nothing to explore on a game that takes inspiration on a game which you go out and find cool stuff randomly exploring. BOTW was more than a week worth of fun, that is plain fact, the gameplay loop keeps the player engaged for so long even with the limited map.

About Co-op

The Co-op is so boring, really. Nobody game tested that? its so plain and full of nothing, you run around, and just look the host doing stuff while you stand there not going even an step further with your own progress which come to a total halt when on co-op. Basically ALL the Co-op worth stuff (Domains, bosses) Are locked behind resin, cuz "its sure great to be limited how much you can have fun with mates by stamina". Also dungeons are so short, you do them in 2 minutes max, with friends even faster, then you part ways cuz there is nothing else to do, bosses are the same, dont go over 5 minutes of fun then "oh look 3/120 Resin".
My friends and i joined this thinking we were going to join eachother and go 4 guys exploring around and killing stuff. First we had to reach AR 16 (About 12+ hours of playing) to find out it is no fun, you cant do nothing at all, cant solve puzzles, can open chests, receive absolute bullcrap when killing stuff, cant do random quest you find around, you cant have FUN, better of not having co-op at all if its meant to be like that. They explicit market it was "go and explore the world with your friends in co-op". While it actually is a poorly done limited multiplayer.

My conclusion on this...

Just letting clear that if they wont change anything, the game will be simply dead by november, everyone by then will have reached this plain dead end and quit all my friends got to this point and stopped, i would give it another chance with another week, but an entire month of 10 minute poor gameplay basicaly collecting dust and some stats? Aint even worth my time opening it! What a shame, see that they created this world to it end like this in just about weeks. There is no fun to go around anymore...
submitted by erickgovks to Genshin_Impact [link] [comments]

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Is Slothino Casino Safe?

When we make reviews of online casinos, our top priority is to determine whether the site in question is safe for players. We’re happy to say that Slothino has passed our security tests with flying colours, and here’s why.
First off, the casino is licensed by the Malta Gaming Authority — a world-renowned regulatory body. This fact alone already speaks volumes about the casino’s safety. The MGA wouldn’t give a licence to just any casino.
Furthermore, we determined that Slothino employs the latest security measures and the cutting-edge SSL encryption that protects all transactions and personal information. That way, you can rest assured all your payments and sensitive data is kept safe.
Apart from the licence, a quick way to determine whether a casino site is safe is to check out the lock in the search bar — the one on the Slothino casino site is locked, which means the entire platform is secure.

Wagering Requirements

As we mentioned, each bonus comes with specific requirements you need to meet. To save you some time, we decided to lay the bonus T&Cs out here so that you know exactly what to do:
  • The welcome bonus is reserved only for new Slothino players who have never made a deposit.
  • To claim the bonus, you need to make a qualifying deposit of at least €20 (this goes for all three deposit bonuses).
  • As far as the wagering requirement is concerned, you’ll need to play through the bonus amount 30x (35x for free spins) before it becomes withdrawable.
  • You will have 30 days to meet the requirements. Otherwise, the entire bonus will expire.
Before you jump headfirst and claim the bonus, you should carefully read the bonus T&Cs to make sure you can meet the requirements. If you follow these terms, you’ll have no trouble getting the fantastic bonus and enjoying the unique game titles.

No Deposit Bonus and Free Spins in Slothino Casino

Unfortunately, Slothino currently doesn’t offer a no deposit bonus or free spins as a separate promotion. Given that the casino has just been launched, we can’t hold it against them. The casino is at the beginning of its adventure, and there is plenty of time for it to upgrade its ‘Promotions’ section and introduce new rewards for its ‘Slothers’.
For now, players can obtain the fruitful welcome bonus package and collect enough loyalty points to reach new VIP levels and unlock some generous rewards.
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Registering in Slothino Casino

Another reason we recommend Slothino to our readers is that the registration process is simple and straightforward. Players can become Slothers in no time and have the best time playing enjoyable casino games.
If you’re up for that, here’s the Slothino Casino registration process:
  1. Visit the official Slothino website and choose the option to open an account.
  2. Fill in the registration form with the required information — name, date of birth, address, phone number, email.
  3. After you’ve reviewed the details, click to submit the form.
  4. You’ll receive a confirmation email from Slothino with the activation link.
  5. Once you open the link, your account will be activated.
You can now make Slothino deposits, claim bonuses, and play games. What’s more, you can do all that even on your mobile device. Slothino has a mobile-responsive site that allows all the Slothers to wager and play games even on the go. Thanks to advanced technologies, the entire Slothino site will work seamlessly on any smartphone or tablet.

Slothino Casino Software

One of the crucial aspects that can make or break a casino is the casino’s software. The entire platform needs to function perfectly, and games should go without any interruptions. Fortunately, this casino paid extreme attention to detail and exceeded our expectations.
Despite being one of the newest casinos in the industry, Slothino has provided top-quality games by partnering up with about 20 world-renowned game providers:
  • Play’n GO
  • NetEnt
  • Yggdrasil
  • Evolution Gaming
  • Quickspin
  • Red Tiger
  • Slingo
  • No Limit City
Slothino, therefore, joins an elite group of online casinos that don’t just put up the standard collection of games, but source their games from a huge variety of game providers. Other online casinos with such generous game choice include:
  • Crazy Fox Casino with more than 20 software providers
  • The 21.com casino software choices bring both quality and quantity
  • 7Signs casino whose quality of games is the strongest point of their casino
Slothino members can indulge in a wide range of casino games — classic and video slots, different variants of roulette, blackjack, baccarat, poker, craps, and an impressive selection of live dealer games.
Furthermore, the casino site is well-designed and very easy to use. All the necessary information is displayed on the homepage, and games are divided into relevant categories. In terms of the used software and the website design, we can say that Slothino can match some of the biggest names in the industry.
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Customer Support

No online casino has ever gained a good reputation by ignoring players’ needs. Luckily, we believe Slothino is on the right path, as it prioritizes players’ requests and provides reliable and efficient customer support.
Naturally, we put the customer service representatives to the test and asked them a couple of questions. The representatives we had the chance to talk to were helpful and provided us with satisfactory responses.
Therefore, should you have any questions, feel free to get in touch with Slothino customer support. Here’s how you can contact them:
  • Live chat — available Monday–Friday (10:00 to 00:00) and Saturday–Sunday (10:00 to 23:00)
  • Email — [[email protected]](mailto:[email protected]) available 24/7
  • Phone — +356 27780146.
Additionally, a comprehensive FAQ section contains answers to the most common questions members have regarding their accounts, bonuses, payments, and similar. In any case, Slothino customer service will quickly provide you with answers so that you can focus on the games.

Slothino Banking Options

When you visit Slothino, you’ll see familiar payment methods you can use to make online casino transactions. The banking section in Slothino includes:
  • Visa and Mastercard credit/debit cards
  • Skrill, Neteller
  • Paysafecard
  • Trustly
  • Entropay
  • Interac.
Players can use these payment methods to deposit and withdraw money to and from their casino account. However, keep in mind that every option is subject to specific terms and conditions. Before you choose your preferred payment method, see whether any additional transaction fees apply. Also, see how long it takes them to process the payments.
In most cases, deposits are instant and will appear immediately in your casino balance. As far as withdrawals are concerned, you can wait between 24 hours and a couple of business days to receive the winnings, depending on the method you use.
Overall, the great thing about Slothino is that it offers trusted and secure banking options to its members. Naturally, the selection will be limited based on your location. Still, you won’t have to worry about your banking information being exposed or transactions shared — Slothino provides maximum security to its players.


Even though Slothino just joined the big online casino scene, we believe your gambling experience will be nothing short of fantastic. With an attractive welcome bonus, enviable game selection supplied by top-rated casino software providers, secure payment methods, and friendly customer support, we can say that Slothino is on the path to success.
We can do nothing but praise Slothino for putting players first and anticipating their needs. This casino has yet to show what it’s made of, and we believe it will keep impressing us. If you’re intrigued by what you read, go to Slothino, register an account, and prepare to be showered with exciting gambling opportunities!
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